PM3.6 - Meta Knight - Action - 0x120

Entry Script

  1. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
  2. UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(5)] }
  3. UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(6)] }
  4. EndUnlimitedScreenTint { tint_id: 0, transition_out_time: 0 }
  5. EndUnlimitedScreenTint { tint_id: 1, transition_out_time: 0 }
  6. LimitedScreenTint(LimitedScreenTint { transition_in_time: 0, red: 1, green: 0, blue: 0, alpha: 0, frame_count: 255, transition_out_time: 6 })
  7. CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
  8. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
  9. if ((InternalConstantInt(CharacterDirection) LessThan scalar(0)))
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 489 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 491 }
  10. else
    1. IntVariableSet { variable: RandomAccessInt (0x0), value: 488 }
    2. IntVariableSet { variable: RandomAccessInt (0x1), value: 490 }
  11. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x1)))
        1. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
        2. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
      3. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      5. EnableInterrupt(10000)
      6. DisableInterrupt(10002)
    2. else
      1. SetEdgeSlide(Airbourne)
      2. if ((InternalConstantInt(CurrentSubaction) Equal RandomAccessInt (0x0)))
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
      3. else
        1. UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      5. DisableInterrupt(10000)
      6. EnableInterrupt(10002)
    3. LoopRest

Exit Script

  1. FinalSmashExit
  2. EndUnlimitedScreenTint { tint_id: 1, transition_out_time: 120 }
  3. CameraNormal
  4. UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(true)] }
  5. UnknownEvent { namespace: 0xe, code: 0x4, unk1: 0x0, arguments: [Value(5)] }
  6. UnknownEvent { namespace: 0xe, code: 0x4, unk1: 0x0, arguments: [Value(6)] }